Apple
Beware of imitators
20/Jan/2009 09:51 AM
So, iPropose has done exceedingly well in the first
week of release. It has been downloaded 3000 times!
Not too shabby. In addition to this early popularity,
iPropose has already seen its first round of
copy-cats.
Another series of applications, named (unsurprisingly), “iPropose,” were released on January 19th. Ignoring the fact that both the name and the description have been ripped off, the author of this doppelgänger adds two additional SKU’s for the gay and lesbian community, respectively. All this, despite the fact that the description of my iPropose is left intentionally ambiguous for the purposes of hetero- or homo- relationships.
All things considered, I’m not losing sleep over the fact that there is another “proposal” app. I am a bit confused about the fact that other developers can just rip Application names off of previously released apps, though. Moreover, the other developer in question is charging 0.99 cents for their applications, and we all know that’s going to really fly. >.>
Another series of applications, named (unsurprisingly), “iPropose,” were released on January 19th. Ignoring the fact that both the name and the description have been ripped off, the author of this doppelgänger adds two additional SKU’s for the gay and lesbian community, respectively. All this, despite the fact that the description of my iPropose is left intentionally ambiguous for the purposes of hetero- or homo- relationships.
All things considered, I’m not losing sleep over the fact that there is another “proposal” app. I am a bit confused about the fact that other developers can just rip Application names off of previously released apps, though. Moreover, the other developer in question is charging 0.99 cents for their applications, and we all know that’s going to really fly. >.>
tetrisGame.Update(&errorMsg);
10/Jun/2008 03:07 AM
Its been almost two months since my last update.
However, the purpose of this particular update is to
acknowledge a very special moment! Teris!
Sure I started plenty of Tetris projects here and there, the first being the DirectX version I slaved over while visiting Katherine at Yale, but what I have finished here tops all of them. Its written in C++ (with some Obj-C calls for alert boxes); its my most portable version yet (runs on Mac OSX, but itshould only be a couple of line changes for both Windows & Linux). At the moment, it does everything it needs to as a Tetris game. There is still a couple of changes I wouldn't mind making:
I'm tolerant of the only 6% CPU usage and ~6MB footprint it has right now. Still, it certainly can be improved; hell, it's only Tetris; it ain't Pong! I'll post the source and a Universal binary tomorrow.
Sure I started plenty of Tetris projects here and there, the first being the DirectX version I slaved over while visiting Katherine at Yale, but what I have finished here tops all of them. Its written in C++ (with some Obj-C calls for alert boxes); its my most portable version yet (runs on Mac OSX, but itshould only be a couple of line changes for both Windows & Linux). At the moment, it does everything it needs to as a Tetris game. There is still a couple of changes I wouldn't mind making:
- Add sound & music
- Improve CPU usage & memory footprint
- Needs a main menu
- No menus? No repeats!
I'm tolerant of the only 6% CPU usage and ~6MB footprint it has right now. Still, it certainly can be improved; hell, it's only Tetris; it ain't Pong! I'll post the source and a Universal binary tomorrow.