Apple
tetrisGame.Update(&errorMsg);
10/Jun/2008 03:07 AM
Its been almost two months since my last update.
However, the purpose of this particular update is to
acknowledge a very special moment! Teris!
Sure I started plenty of Tetris projects here and there, the first being the DirectX version I slaved over while visiting Katherine at Yale, but what I have finished here tops all of them. Its written in C++ (with some Obj-C calls for alert boxes); its my most portable version yet (runs on Mac OSX, but itshould only be a couple of line changes for both Windows & Linux). At the moment, it does everything it needs to as a Tetris game. There is still a couple of changes I wouldn't mind making:
I'm tolerant of the only 6% CPU usage and ~6MB footprint it has right now. Still, it certainly can be improved; hell, it's only Tetris; it ain't Pong! I'll post the source and a Universal binary tomorrow.
Sure I started plenty of Tetris projects here and there, the first being the DirectX version I slaved over while visiting Katherine at Yale, but what I have finished here tops all of them. Its written in C++ (with some Obj-C calls for alert boxes); its my most portable version yet (runs on Mac OSX, but itshould only be a couple of line changes for both Windows & Linux). At the moment, it does everything it needs to as a Tetris game. There is still a couple of changes I wouldn't mind making:
- Add sound & music
- Improve CPU usage & memory footprint
- Needs a main menu
- No menus? No repeats!
I'm tolerant of the only 6% CPU usage and ~6MB footprint it has right now. Still, it certainly can be improved; hell, it's only Tetris; it ain't Pong! I'll post the source and a Universal binary tomorrow.