Lua on the iPhone

I was first introduced to Lua 3 years ago just after I started grad school; I first read about it in Mat Buckland’s “Programming Game AI by Example,” a reference I still always keep in arms reach. As a total n00b in the universe of game development back then, learning how Lua could be integrated into my game code without really having more critical fundamentals down first shelved any use I had for the language pretty quick. Well, things are different now, and as a professional game developer, it’s time I give Lua the respect it deserves. Read More...

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